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Games Workshop Warhammer 40,000 Tyranid Warriors

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On the battlefield, Tyranid tactics are based around the notion of superior numbers, as they generally try to outnumber the enemy fifty to one. Tyranids overrun opposition in close combat, closing faster than most armies. Every one of the myriad of Tyranid warrior-creatures is a killing machine, perfectly adapted to slaughter its victims. They are the ultimate predators, and we are their prey."

All of these creatures are born to serve the single entity that is the Hive Ship, and the ship itself exists only as part of the entity that is the hive fleet.Tyranid Warriors are among the most important Tyranid bioforms deployed by a hive fleet in battle, as not only are they powerful and deadly creatures in their own right, but they also serve as Tyranid synapse creatures, the important bioforms intended to direct lesser Tyranid bioforms and forming the focal points of the Tyranid Hive Mind's system of telepathic command. Lictors - The Lictors are large, deadly organisms bred for their stealthy qualities. A Lictor is basically chameleonic in nature, allowing it to blend with its surroundings to hunt and later kill its prey. Lictors are usually only seen when the Tyranids are springing a deadly ambush onto an unsuspecting army, unleashing a bio-engineered killing machine within their own ranks. They range ahead of the swarms, performing commando raids of sorts, and gathering information by devouring their victim's brains. The Lictors possess stealth and cunning of an unprecedented scale - to a point where they can best the famous Catachan fighters in jungle combat. Many Imperial Guard commanders have lost their troops in the shadows as they blink for a second; that is the terrifying undetectable Lictor at work. This infestation is never fatal, but instead the virus' genetic material subtly alters the victim's DNA, producing in them a strong urge to mate created by the stimulation of the individual's sex hormones. There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose which functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bio-engineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if it is aware of us at all it must know us only as Prey." This means that, by the time the Shadow in the Warp falls, it is already too late; these beleaguered planets are effectively on their own. They must fend for themselves and face the Tyranid swarm with the weapons they have to hand, or die in the attempt.

Tyranid Warriors are large creatures, but still smaller than the massive Tyranid Hive Tyrants. They are fast and powerful, with the capability to be strong at ranged combat or in close quarters in a similar fashion to the Hive Tyrant.Tyranid Hive Fleets do not travel through the Warp like Imperial starships. Yet, the hive fleets' incredibly fast rate of advance into the galaxy belies the argument made by some that they do not possess a mode of faster-than-light travel. Warhammer 40,000 has spawned a large amount of spin-off media. These include board games such as Space Hulk, which is about combat in the narrow corridors of derelict spacecraft, and Battlefleet Gothic which simulates spaceship combat. Video game spin-offs, such as Dawn of War and the Space Marine series, have also been released. While the towers may appear to be a Tyranid plant analogue, they are no less aggressive than the more mobile bioforms. Capillary Towers extend tendrils throughout the planet that can absorb indigenous species -- both plants and any small or slower moving organisms. As they do this, the towers also filter the planet's atmosphere, absorbing the biomass of microbes and small flying creatures. Officially, Warhammer 40,000 does not have a scale, but the models approximate a scale ratio of 1:60. [9] For instance, a Land Raider tank model is 17 cm long but conceptually 10.3 m long. This scale does not correspond to the range of firearms: on the table, a boltgun has a range of 24 inches, which corresponds to only 120 feet (36.6 m) at a 1:60 scale. A Primaris Space Marine, representative of a typical infantry model, is about 4.5 cm in height.

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