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Mindware | Q-bitz Extreme | Miniature Game | Ages 14+ | 2-4 Players | 20 Minutes Playing Time

£7.995£15.99Clearance
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Same Round play: The rules suggest playing the same round over and over again for a simplified game. This is an excellent suggestion if younger players are not confident or enjoy playing one round type over another. Say goodbye to boredom and challenge your mind and each other with this family-fun puzzle game! Q-bitz™ offers three types of visual challenges, making it the perfect game for multiple playing styles. Round one of this popular MindWare game is all about speed as players race to manipulate their cubes to copy the pattern on the Q-bitz™ pattern card. In round two, players roll all of their cubes on the table like dice. Using the cubes as rolled (face up), players place as many cubes as possible in the tray to recreate the pattern shown on the card. Players race to re-roll all remaining unusable cubes until they roll the shapes that are needed to complete the pattern. Round three really tests brain power: players study the pattern card for ten seconds, flip it face down and then re-create the pattern from memory!• Teaches symmetry, visual dexterity and friendly competition • Stimulates the brain to use spatial reasoning and memory skills• Offers 3 ways to play and design cards that vary in difficulty, making it an exciting fast-paced game for all ages• Includes 80 Q-bitz™ cards, 4 wooden trays and 4 sets of 16 cubes. For 2 to 4 players. Turn over a pattern card and race to recreate the pattern with your set of cubes. If you’re the first to complete the card, shout ‘Q-bitz!’ and collect the card. Use a Timer: In games that mix parents and much younger players, feel free to use a timer (a traditional sand timer or on your smartphone) Then award the card to the player that got the most correct cubes placed in the allotted time. The following items are send direct from the manufacturer/supplier and delivery information is as follows.

Scared? Don’t be. Q-bitz is a game that absolutely needs to be on everyone’s family game shelf. Here’s why:The first player to complete the pattern shouts, "Q-bitz!" If all players agree the pattern is correct, the winner is awarded the card. If the pattern is not correct, play resumes. Yes it’s a brain game, but not in a way that a traditional board gamer might think. There is no strategy, no tactics, no long term planning or memory required. No inter-player wrangling or mean spirited tactics. The game tests players’ spatial recognition, immediate memory, and manual dexterity. This is an area of the brain that develops very early on and only declines when you start using a walker. In fact, studies show that by age 11 children have reached an “adult level of performance in visuospatial memory.” For the most part, this “visuospatial sketchpad” of the brain is just as developed in adults as it is in children ages 8-10. This actually provides an even playing field when it comes to the brain work in this game.

Offers 3 ways to play and design cards vary in difficulty – making it an exciting fast paced game for all ages Q-bitz is a game that will have you and your children scratching your heads, biting your nails and throwing your arms up in triumph! Each player has a tray and 16 identical cubes. In each round, one of 80 different pattern cards are turned face up. Players are challenged to simultaneously recreate that pattern using their cubes on their own tray. The first player to recreate the pattern shouts: “Q-bitz!” and captures that pattern card. After nine rounds, the player with the most cards wins! Set UpVery easy. The game is listed for ages 8 and up and the game can be learned in a matter of minutes. Educational Value

Any player turns over the top Q-bitz card. Players have io seconds to memorize the card. The card is then turned facedown and players must try to arrange the cubes in their tray to match the card from memory. The perfect introduction to Q-bitz, with sets of four cubes and 60 pattern cards. Players race to recreate the pattern with their cubes – fastest player wins the card! If at any point we think that we will take longer than this, we will inform you as soon as possible.Be the first to correctly arrange your cubes to match the pattern on the card. Collect a card each time you win. The player with the most cards after nine rounds wins the game. Any player turns over the top Q-bitz card. Players roll all of their cubes on the table like dice. Using the cubes as rolled (face up), players place as many cubes as possible in their tray to recreate the pattern shown on the card.

It seems games with these three qualities might favor adults. But an amazing phenomenon happens when that pattern card is turned over. Everyone freaks out a bit and then settles down and uses their own individual abilities to problem solve. That’s the beauty of the game. It is simple to play, yet it challenges everyone in the same way simultaneously. It all comes down to how we problem solve. Moderate! Finally, for games with several younger players, you as the adults may want to simply moderate a game between siblings or friends of similar age. With over 80 patterns, the cards themselves are an integral aspect of the game. Some are symmetrical and some are not. Some are visually recognizable, (“Hey that looks like two birds!”) others look like a crazy poster from the 1970’s. So the game replay value is not only affected how much caffeine or sugar a player had before the game, or the age levels of the player but mostly in what round a pattern card pops up.Deliveries are by Royal Mail 48 (Standard Delivery), Royal Mail 24 (Expedited Delivery) or, for heavier items, by Any player turns over the top Q-bitz card. Players race to recreate the pattern shown on the card using their set of cubes, rotating the cubes in anyway. Each round is played three times. At the end of the final round the player with the most cards wins the game of Q-bitz! Components Points play: Another way of mitigating age differences and a “pass/fail” experience is to play for points. The player to finish their pattern first gets a number of points equal to the number of players. (4 points in a four player game, etc.) The player who has the next most cubes filed in scores one less point and so on so all players score something in every round. This promotes inclusion and less of a “pass/fail” atmosphere.

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