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Midnight Club LA - Complete Edition (Xbox 360)

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Wide-Open Sandbox: Started this for Racing Games; the first game was a PS2 launch title. Part of the fun for players was being able to use "joyride" in the first game, allowing two players to fart around New York or London however they pleased. Rice Burner: Present to some extent the first two games, but the series takes numerous levels in Rice Burnerness with DUB Edition. Body kits, near-opaque window tint, spinners and super-bright neon (the latter three even on exotics) are standard on AI cars (and player cars depending on the person.) Product Placement: A odd example for the second game. The cars may be fake, but all of them except for your starter have a part or set of parts from actual companies (eg. Enkei wheels for the Supra lookalikes). Played straight in 3 and LA including cars, parts and billboards, as well as a number of recognizable stores such as 7-Eleven and Best Buy dotting the streets. You can also have a Nissan Skyline in America. note The Skyline GTR was a sought-after import at the time, helped by the fact that it was featured in Gran Turismo among other things, but it wasn't until 2008 when Nissan would formally release the GTR outside of Japan. Expy: Owen, the British inspector who is after Farid in II, is clearly based on James Bond. Owen's car resembles Bond's Aston Martin Vanquish.

Cool Bike: Motorcyles are available starting in the second game. The best bikes offer performance on par with exotic sports cars at a fraction of the price. Angel in II. He is a rich, entitled son of a Hollywood producer, and he isn't used to not getting his way. He calls himself a " human masterpiece" in one of his cutscenes. Police return but are no longer scripted to a specific race; they take notice of simple infractions in the game world (running red lights, speeding, burning out, hitting their cars or nearby cars, and driving offroad). If caught, players have the choice of pulling over (which will initiate a special cutscene when the police car approaches) or leading the police into a pursuit. The game goes into "Pursuit Mode" after a period of time or if the police lose sight of the player; this will also happen if the player decides to start the engine and flee the scene during the "pull over" cutscene. Infractions causing the game to go directly to pursuit mode include speeding and excessively damaging a police car. Police authorities will chase the player no matter where they are, and the longer the player evades capture, the higher the fine the player has to pay for if arrested. If the player's vehicle takes too much damage (totaled) during the pursuit, they are also arrested. [6] a b Scott Jones (November 3, 2008). "Midnight Club: Los Angeles (PS3, X360)". The A.V. Club. Archived from the original on November 7, 2008 . Retrieved September 7, 2014. Even those used to the game remark on the sometimes-impossible (as in actually physically impossible as in "even driving with nitro on all the time there isn't enough time to cross the map") nature of the car-delivery side missions.

Free-for-all CTF: Players must capture a flag on the map and return it to a certain drop-off point on the map while other racers try to steal the flag for themselves. Whoever reaches the score limit first or has the highest score when the time runs out wins. Fragile Speedster: The motorcycles in 2, 3, and L.A. all fall under this trope. They are blindingly fast, can take most corners flat out, and can fit into areas that other cars cannot. However, one mistake on one and you will be flung off, letting the game's rubberband AI easily catch up. Vanity Licence Plate: Possible to give yourself one of these in 3 and LA. 3 truly does take it up to eleven; you can place any 2005-era licence plate from all fifty states on your car, and for California, Georgia and Michigan you can select a range of historical plates as well. Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine Chris Roper (August 23, 2007). "GC 2007: Midnight Club: Los Angeles Preview". IGN . Retrieved September 6, 2014.

In Midnight Club 3, the AI racers will almost always be driving superior vehicles to yours. Have you just gotten the ability to fully upgrade your underwhelming D-class car? The AI will already be driving B-class cars. It is the first game in the series to be released on the PlayStation 3, previous games are now also available on PlayStation Store. It is also the first game to be released on the Xbox 360. a b Aaron Thomas (October 21, 2008). "Midnight Club: Los Angeles Review". GameSpot . Retrieved September 7, 2014. a b Chris Roper (September 12, 2008). "Midnight Club: LA Delayed". IGN . Retrieved September 6, 2014.

Car/Bike List

In the first game, many people found chasing down the drivers to get the option of doing the race harder than the actual race. However at the same time the game actually averts the trope because, reportedly, if the player loses enough races, missions, etc. the game actually scales down the difficulty somewhat. As a result, if you (intentionally or not) lose enough races, but still at least complete the races - as opposed to restarting a race every time you wipe out and the enemy AI gets an insurmountable lead - the game is, in theory, supposed to actually become easier. a b Ryan Davis (October 31, 2008). "Midnight Club: Los Angeles Review (PS3, X360)". Giant Bomb . Retrieved September 7, 2014. Midnight Club: Los Angeles Review (X360)". GameTrailers. October 24, 2008 . Retrieved September 7, 2014. After flashing your headlights to activate the mission, press Y again to skip to the start of the race. It is not worth the time to earn a few Rep. points.

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