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Dead Space / Game

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Call it science fiction survival horror, but Dead Space does the genre proud with an engaging story; action that's tense, fast-paced and extremely violent; as well as atmospheric qualities that will get under your skin and make you jump. It may be a newcomer, but the seeds of an incredible franchise have been sown, and EA's in a great position to reap a phenomenal franchise full of scares. If you like survival horror, action or sci-fi, Dead Space needs to be on your radar. – Jeff Haynes, October 28, 2008 Score: 8.7 a b Electronic Arts (May 8, 2008). Dead Space Dev Diary #2 - Developing the Story (Web video). YouTube (Video). Archived from the original on November 18, 2021 . Retrieved March 23, 2020.

Richtel, Matt (2008-12-10). "Electronic Arts Forecasts Weaker Profit in 2009". The New York Times. Archived from the original on 2018-01-06 . Retrieved 2020-05-29. Exploders are basically the Necromorphs' suicide bomber variant with a huge pustule functioning as an explosive. It's imperative to kill them from afar as the blast radius and damage output is quite high. Depending on how much health you had before, the explosion can either remove several chunks from your health bar or, worst case scenario, kill you. You can separate the pustule from an Exploder and use it as a very effective grenade, although the dismemberment won't kill an Exploder. Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine Image Comics Schedule - In Stores the week of September 17, 2008". Image Comics. Archived from the original on September 12, 2008 . Retrieved May 12, 2020.

About The Game

Burford, G. B. (2014-09-30). "How The Dead Space Saga Lost Its Way". Kotaku. Archived from the original on 2014-10-01 . Retrieved 2020-06-03.

a b c "Dead Space (Xbox 360)". Metacritic. Archived from the original on September 26, 2011 . Retrieved August 15, 2010.

Development [ edit ] Glen Schofield and Michael Condrey were the respective executive producer and co-director of Dead Space. George, Richard (March 6, 2008). "Dead Space #1 Review". IGN. Archived from the original on August 29, 2012 . Retrieved May 12, 2020. Second playthrough (assuming you got "Maxed Out"): play on “Impossible” difficulty. Y ou'll concentrate entirely on using and upgrading your Plasma Cutter. See "Impossible" difficulty for more information.

The Necromorphs were designed by Wanat. Similar to the ship design, Wanat designed the Necromorphs to be realistic and relatable. [23] His approach to them was to illustrate how the human form looked after it was "ravaged by a violent transformation that literally ripped it inside out". They retained elements of their original human form, increasing their disturbing nature. [30] As reference, the team used medical images and scenes from car crashes, copying injuries and incorporating them into the monster designs. [46] [30] Those images were also used as reference for the dead bodies scattered round the environment. [46] The Necromorphs' multi-limbed or tentacled appearance was dictated by the dismemberment gameplay, as having enemies without limbs would not work in that context. [32] Their in-universe naming drew inspiration from the kind of code naming that happens in war zones among soldiers. [45] Audio [ edit ] Sound design [ edit ] By pklepek (2010-03-31). "The Reason Dead Space 2's Once Muted Isaac Clarke Suddenly Has A Voice". G4tv.com. Archived from the original on 2013-01-12 . Retrieved 2013-06-05. EA and Image Comics Announce Dead Space Comic Series With Ben Templesmith and Antony Johnston". Electronic Arts. February 21, 2008. Archived from the original on May 9, 2020 . Retrieved May 12, 2020. a b c d e f g h "Dead Space Review". IGN. October 10, 2008. Archived from the original on October 12, 2008 . Retrieved June 6, 2013.

Reviews

Dead Space was pitched in early 2006, with an early prototype running on Xbox. Creator Glen Schofield wanted to make the most frightening horror game he could imagine, drawing inspiration from the video game Resident Evil 4 and films including Event Horizon and Solaris. The team pushed for innovation and realism in their design, ranging from procedural enemy placement to removing HUD elements. The sound design was a particular focus during production, with the score by Jason Graves designed to evoke tension and unease. February NPD: Dead Space 3 takes top spot — Crysis 3 can't outpace Call of Duty". March 14, 2013. Archived from the original on March 16, 2013 . Retrieved June 23, 2021. a b c d e f g h i j Ars Technica (January 8, 2019). How Dead Space's Scariest Scene Almost Killed the Game / War Stories / Ars Technica (Web video). YouTube (Video). Archived from the original on November 18, 2021 . Retrieved March 23, 2020.

Alongside the video game, the Dead Space team and Electronic Arts created a multimedia universe around the game to both promote it and show off different elements of its lore and story referenced in the game. [69] This positive response and development was prompted by enthusiasm for the vertical slice demo. [13] The first media expansion was a limited comic series written by Johnston and illustrated by Ben Templesmith, running between March and September 2008. [70] [71] The next was an animated film, Dead Space: Downfall, produced by Film Roman and released in October 2008. [72] [73] The comic covers the five weeks following the Marker's discovery on Aegis VII, [74] while Downfall reveals how the Ishimura was overtaken. [72] a b c d e "Dead Space for Xbox 360 Review". GameSpot. CBS Interactive. October 13, 2011. Archived from the original on June 18, 2014 . Retrieved October 17, 2008.

Dead Space News

a b c "Dead Space Review". Official Xbox Magazine. Archived from the original on March 14, 2009 . Retrieved October 14, 2008. Input YELLOW, BLUE, YELLOW, BLUE, BLUE, YELLOW, BLUE, BLUE, YELLOW, BLUE, BLUE, YELLOW to add five power more nodes to your inventory. Jenner, Laura (September 24, 2007). "EA ventures into Dead Space". GameSpot. Archived from the original on May 27, 2020 . Retrieved May 29, 2020. Karmali, Luke (9 May 2013). "John Carpenter Wants to Make a Dead Space Film". IGN. Archived from the original on 23 December 2014 . Retrieved 27 July 2013.

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