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Sounds Fishy: The Fast-Thinking, Bluffing Family Board Game for Kids 10+ and Adults | Best New Board Games | Same Game, Smaller Box

£9.995£19.99Clearance
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Do you like party games like Just One, Codenames or So Clover? If the answer is yes you don’t need to read the whole review instead just get a copy of Sounds Fishy in your shopping basket and prepare for a hilarious time.

The questions are mostly so bizarre that we’re genuinely curious to just keep rattling through more of them. And since the game comes with 220 question cards, there’s plenty of fun to go. Prior to each turn, the fish are randomly distributed to the other players face down. Each player will secretly look at their fish and see if they have a Red fish (Red Herring) or a Blue fish (Blue Kipper). There will be only 1 Blue fish in the group. It is not hard to work out that I really like this party game from Big Potato Games. The concept is very simple. One player reads out a question and the other players all have to provide a fake answer except one player who has to tell the truth. The guesser then has to find as many of the wrong answers as possible without accidentally revealing the correct answer. Points are then awarded and play continues with the next player.It certainly helps that the questions are bizarre enough to catch you off guard. Where is it illegal to fall asleep in South Dakota, for instance? A game like this lives or dies on the strength of its trivia, and Sounds Fishy passes the litmus test with gusto. Some answers are so strange that you couldn't make up anything weirder if you tried. You'll also have a good time battling each other for points. The process of trying to weed out fibs from fact is engaging enough to keep you invested, and the same is true of those attempting to stay under the radar. Keeping players off your scent as a True Blue Kipper is an equally usual challenge; be too obvious and the jig is up, losing you the advantage. So if you have the Blue Kipper, you want to give the correct answer in such a way that the Guesser thinks it might be fake. And if you have a Red Herring, you want to deliver your answer like it’s the real thing. Which players gave fake answers? Those are the fish you want to flip. I say “most everyone” because it requires bluffing. And we know not everyone enjoys games with a bluffing element (including a couple in our family). The recommended age is also 10+ and we think that’s a solid point of reference as well.

The game reminds us a lot of Balderdash and Beyond Balderdash, where players make up answers to factoids. In a 4 to 5 player game you play two rounds and with 6 to 10 you just play one round. The player with the most points at the end of the game is the winner. I Get The Point!Like many games, Sounds Fishy tasks you with building up points - but it does that in a unique way (Image credit: Future) Learn to Play: This takes 1 minute to learn. This is a really simple game to learn, and you will fully understand it after just one turn. Sounds Fishy isn't about always knowing the right answer — it's about being able to spot the fake ones. It's like a mix between The Chameleon and Balderdash. And we much prefer making up crazy answers to these trivia types of questions than obscure word definitions. Some sample questions.

Win points by spotting the fake answers invented by others but watch out for the real answer- flip it over too soon and lose all your points. Accordingly, it's quirky and has plenty of character. There's no confusion about what you have to do during a match either, so even board game novices are unlikely to feel lost. If you have the Blue Kipper and it gets flipped, you get 1 point for every unflipped fish on the table. If you remain unflipped, you get 0 points. First, players decide who will be the starting guesser. They then take the dispenser with the question cards in, making sure the side with the blue answer on is facing down. Then, the guesser will randomly dish out one fish to each player, keeping them face down. All of these fish should be Red Herrings except for one: the True Blue Kipper. For all players other than the Guesser, the scoring is a bit different – but very tied to their objectives. The Blue Kipper got flipped. The Guesser gets 0 points.

To start a game you take the true blue fish plus a number of red herrings so there are one less fish than players. Fish are randomly allocated to all players (except the guesser) and players secretly look at their fish to determine if they need to tell the truth (true blue) or a lie (red herring). Players keep their fish with the shiny side face down. The guesser then flips the fish of a player they think lied. If a red herring is revealed the guesser gains a point and can continue to try to find more red herrings or stop if they wish to do so and retain the points. If the guesser reveals the true blue before exposing all of the red herrings they lose all of their points and play continues with the next player becoming the guesser. Sounds Fishy isn’t about always knowing the right answer — it’s about being able to spot the fake ones. It’s like a mix between The Chameleon and Balderdash. If the Guesser eliminates all Red Herrings and only has the Blue Kipper left, they also get an extra point.

You could ask people to repeat their answer, but we’ve found that can give away if they were faking or not. So we have a house rule that players can’t be asked to repeat what they said. Then play passes to the next player to be the Guesser for the next round. The fish are again randomly dealt out face down and the new Guesser starts out with the next card in the card holder.This is a plastic free game. All of the contents and box itself are made from paper and cardboard. The insert, which holds everything perfectly, is made of recycled paper and it certainly has that smell which reminds you of its green credentials. The guesser will gain 1 point for each red herring they flip plus 1 additional point if they guess all of the red herrings (hence only the true blue answer is left). However, the guesser will lose all of their points if they flip the true blue too early. The red herring players will receive 1 point for every flipped fish on the table if their fish remains unflipped. The true blue kipper will receive 1 point for every unflipped fish on the table if their fish is flipped. Sustainable Gaming I played Sounds Fishy with different groups of varying sizes, and made sure I played each of its roles to get a better idea of what they were like. It is worth pointing out at this time this is a party game and although the game is great at four players the fun only increases the closer you get to the maximum player count of ten. When you open the shiny box you will see the game includes some pretty nice components for a party game. There are 200 questions which should last quite a while, lots of points tokens, eight red herrings and one true blue kipper. These fish are the highlight of the components as they are beautifully drawn and shiny. They will definitely attract people to the table to play.

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